6 N64 Games That We Couldn't Beat

Oct. 11th, 2016

Nintendo is releasing a new game in their hit series Mario Party. Mario Party Star Rush will be coming to the 3DS on November 4th. Just like the other games in the franchise, you get to play tons of minigames as you move your way along a game board. One of the new changes that Star Rush is making is replacing the turn based gameplay with a new system where you have the ability to move at will, even without set paths on the game board. 

Star Rush's main change to the franchise is its replacement of turn-based gameplay with the ability to move at will, simultaneously, and without set paths on the game board.[2] The game's main mode is "Toad Scramble", in which all players play asToad from the Mario franchise. Other Mario series characters can be recruited to play on the player's team, but are not themselves playable.[2] Star Rush features boss battles where players compete to deal the most damage to the boss.

Up to 4 players (human or artificial intelligence) can join a common multiplayer game when near other players through the Nintendo 3DS handheld console's local wireless mode.[3] The game is also compatible with 7 of Nintendo's Amiibo figurines.[3]

You can team up with Yoshi, Daisy, Waluigi and other characters along the way. 

It's always your turn as you and up to three* friends roll the dice, roam the board, and recruit fan-favorite allies. The bigger your party, the faster you'll earn stars and coins in frantic minigames. It's instant fun for everyone!

Break free of turn order and choose your path to victory in Toad Scramble, a mode with five wild worlds filled with bite-sized, open maps to play on. Blast across them in cannons, creep around haunted houses, or get a lift from Lakitu. You may get a chance to take down Bowser's mech! Team up with Yoshi™, Daisy™, Waluigi™ and other allies along the way. Pit your skills against friends by racing along in a gauntlet of rapid-fire minigames in Coinathlon. Cannon down Goombas, take out Shy Guys pinball-style, and even surf on a leafboard…but watch for Wiggler

6)Duke Nukem 64

This game featured expansive levels with complicated pathways and enemies that seemed to be able to hit your from anywhere. It's Nightmare difficulty level is particularly challenging as all enemies you killed are able to come back to life unless you finish them off with an explosion.

5)The Legend of Zelda: Majora's Mask

This is one of the hardest games in the Zelda series. There are parts in the game where you are forced to beat a challenge in a certain time. If you use the Song of Time which resets the timer, you lose everything you've gathered in your inventory since the start of the countdown. The puzzles in the game really forced you to plan ahead before deciding on a path. 

4)Super Mario 64

3)Shadow Man

2)Doom 64

Doom is a famous title and 

The huge swarms of enemies

The game also required a good bit of backtracking to find elements needed to proceed and this only added to the challenge. The game was mu

The dark setting the game takes place in makes 



This one was much different, as it had different weapons and new enemies. Their sprites were entirely original, and overall, the game was a much different experience from the original.

However, the swarms of demons and occasional backtracking make the game more difficult than the original game. There are times where you have to use a run-and-gun strategy in order to not get ripped to pieces. The game is incredibly fluent, and the action can be intense. The dark and ambient atmosphere for many parts of the game also add to the fire of both difficulty and, for some, fear.

Unfortunately, this game would later be overshadowed by GoldenEye 007 four months later, but it's still got at least a decent reputation.

1)Mischief Makers

This game is notable for one thing: it was the first 2-D platformer on the system. However, it was also a tough one, as well.

The game was made by Treasure, and as one would mostly expect from that company, the game throws so many things at you, from enemies to obstacles. The shaking technique in this game also changed up the platforming elements to a degree.

The game had a steep learning curve, and the hectic action made it to the point of becoming almost unbearable. It had also some very challenging puzzles that required a bit of puzzle solving. The game was a bit short in play time, however, but it makes up for that for the difficulty. Getting 100% in the game isn't the easiest here.

At least you get to hear "Shake, shake!" because that's always nice to hear.

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